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Between the hardware, the software and selecting a mining pool it took a bit more time than we thought it should. The tutorial below can take anyone from hopeful cryptocurrency miner to successful mining rig builder and miner. This is a multi-part series. This is what the GPU mining rig will look like when it is just about complete. They are both good technologies.

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Invedit download 1-3 2-4 betting system

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These platforms require the Digital Journalist to shoot and edit video and present material in an engaging manner. The only exception is gold. Don't use it to make tools, it sucks. Use it for certain items. Tools degrade over time, and eventually break. You'll need to make new tools all the time, which is why it's good to take a bunch with you on mining expeditions so you don't have to run back and forth for new tools all the time.

They are placed on and operate on minecart tracks. There is a relevant section on tracks below. You can make three varieties of minecarts: a normal minecart, a powered minecart, and a storage minecart. A normal minecart is just, well, your normal run-of-the-mill Minecraft minecart. It lets you ride around in it along your network of tracks. They don't have much use outside of that. Below is the recipe: Ironbar Ironbar Ironbar Ironbar Ironbar Powered minecarts are minecarts that push other minecarts.

They consist of a normal minecart with a forge in it. You feed coal into the forge on it to get it to move. This is done by holding coal in your hand in-game and right-clicking on the powered minecart. Below is the recipe for a powered minecart: Forge Minecart The last type of minecart is the storage minecart. As it's name implies, it stores your items inside it. It's really just a mobile chest.

You put items in it in the same way you put items in a normal, stationary chest. You lay them down, and you place upon them any of the minecarts mentioned above. They can go up or down the sides of blocks in ramps in slopes ranging from very gradual to almost vertical, breakneck, suicide slope steepness. They are placed by right-clicking on the ground where you want to place them.

They will automatically make corners when a piece is laid between two other pieces that are at a 90 degree angle. Note that minecarts collide on tracks, but you likely knew that already, or you could've figured it out for yourself. It used to involve making a square of track around one block, and placing minecarts on it until they perpetually hit each other and went around the track really fast without slowing down. You'd then put a track next to one edge, and a minecart placed on this track got hit by the others and was launched along it's own track really fast, and didn't slow much on even the steepest hills.

Without the ability to craft tools and weapons, you'll just be a sitting duck for mobs and you won't be able to do anything. Crafting is when you use a workbench to make stuff. Most of the time, the positions you put the materials in resembles the tool you'll make.

In your inventory screen, the crafting spot is the 2x2 square spot to the right of the the picture of your character. On a workbench, you have a 3x3 space to use. Note that you can sub in other materials in place of the wood I have here. So you can sub out wood for stone, iron, or diamond. You can sub in gold also, but it's terrible as a building material so Oh, and as a side note, when I say "wood", I mean the planks, not the tree trunks.

So keep that in mind. And when I say "produces 4 from one". I mean that one building material produces 4 of whatever you're crafting. Only works for some things though. The beginner's pickaxe will always be wood, since that is the first thing you're likely to gather. The first thing the beginner should mine is plain stone. This gives you cobblestone, which can replace wood in your pickaxe recipe. It lasts MUCH longer than wood, and it's abundant.

It'll be your material of choice until you stumble across some iron. Here is a good rule of thumb: make wooden pickaxes depending on how much wood you have , and use them all on stone and coal until all break. Then, make as many stone pickaxes as you can, mine more stone, and make more pickaxes.

You may even come across a cavern in your exploits. Caverns are basically open caves underground, many have walls lined with all sorts of good things. Use caverns for your primary mines, since they save a lot of digging and have plenty of room to move around. The Workbench and your Forge are kind of the same. You "smelt" stuff in the forge in the same manner that you craft stuff in the workbench.

The forge has it's own unique crafting interface. You have a box, which is above some wavy lines, which in turn are above another box. The top box is for what you're smelting. So if you put iron ore up there the stone with brownish stuff , you come out with iron bars, which are used to make stuff that needs iron. The bottom box is for the fuel to burn. You can use either wood planks or coal. Wood burns up really fast I can only get iron bars out of one wood , but coal burns up slowly iron bars from one coal.

Since coal isn't that hard to find, use it if you have a surplus. Wood is okay in a pinch, such as if it's nighttime and you're not on peaceful. The list of smeltable items are as follows: Iron Cobblestone Sand Tree Trunk I might be missing a few, but I'll add them in later if needed. You can smelt cobblestone to make regular stone from which you get cobblestone normally , but it seems like a waste to me.

It's up to you if you want to use it though. Smelting sand gives you glass. Glass is used for windows. Kind of obvious, but you can do some neat stuff with glass. Note that torches can't be placed on glass. New in v1. It works the same as coal, in that you can use it to make torches. You gather tree wood, but do not turn it into wood planks. Instead, you leave it in tree form, and put it in the top square in the forge. Then 'smelt', and you have a coal replacement.

This is great in that you don't have to hope for nearby coal on the first night, you can get 8 cobblestones and build a forge, smelt wood, and use charcoal instead. Note that the wood 'smelted' is tree trunk. Note that you can sub in cobblestone or sandstone for the stone in the below recipe. Also, the stone below is the regular stone that you mine to get cobblestone, and that you get when you smelt said cobblestone.

This was a huge and very much wanted addition to Minecraft Beta. The online Classic version had all the wool colours, and people really enjoyed using them. To get dyes, you need to collect them obviously. There are a variety of sources, and a variety of colours. Here is a list of colours you can find from different places: Black - killing a Squid and getting it's ink sack new mob in v1. They hurt to touch. You have to smelt cacti you collect in order to obtain dye from them. Also there are certain dyes that can only be obtained by combining colours: Orange - red and yellow dyes Lime - bonemeal and cactus dyes Light blue - bonemeal and lapis lazuli Cyan - lapis lazuli and cactus dyes Pink - red dye and bonemeal Purple - lapis lazuli and red dye Magenta - pink and purple dyes Gray - ONE bonemeal and ONE ink sack Light Gray - TWO bonemeals and ONE ink sack arranged in a row Then you just combine one dye colour with one wool block from a sheep to get one coloured block.

Apparently, you can dye a sheep and harvest the coloured wool from them. This is a better method, since one dye can produce up to three coloured wool blocks. I haven't tested this method myself, so if it works, email me and I'll put it in as confirmed. You walk around with the W A S D keys. But there are some things you need to know to survive. One is that lava will kill you. Yep, just like real lava. You can't swim in lava. You can only flail about until death, or if you're near the shore you can try to jump for it.

Lava is needed for making obsidian, which I will discuss sometime in the future, as it's an interesting block. You can make a sea of lava around your house, but remember to make a path over it. Another thing you need to know is how to swim in water. Gravity affects you in water. If you go into the water, it's just like walking on land, with the exception that you'd be drowning the whole time if you did this. To swim in water, you need to hold down the spacebar to stay afloat.

If you go under the water, you'll notice bubbles in a row above your health hearts. These will pop over time, and when the last one pops, you drown. So be careful. Jumping from high up damages you. You'll see this in more detail in the Minecraft Basics section. You must jump to go up to blocks above you. You always jump one block high. Gathering is essentially mining.

You use a tool to gather blocks. Simple enough. I'll put more in here later. Now for Sneaking. I'm putting in an article that a reader named Narfnin wrote for me, and he gets full credit and my gratitude. However, you can also sneak up on mobs to attack them.

But the best part of sneaking, by far, is being able to walk over the edge of a block. As long as you hold shift, you will stay crouched and can easily make bridges and tall walls without fear of falling to death. Some people will use the two terms interchangably. I won't, for the purposes of this guide. What I define as building is the creation of structures.

Like a house. A house is very essential in minecraft. It protects you from creepers and the like. You can make a house out of wood, which is probably what you'll do first. You'll need what a real house needs: walls, lighting, a door, and a roof. Walls and the roof are pretty easy. You just scroll to the material you want, and right-click the blocks in place. Note that it's helpful to have a way onto the roof to assist in building.

A door must be crafted. Below is how you do it: Wood Wood Wood Wood Wood Wood You place a door by pointing at the ground on the square that you want the door to sit on. A door is opened by facing it and left-clicking. Pretty simple stuff. You can also make iron doors.

An iron door is slightly different. It cannot be opened by clicking, you have to make a wall switch or "button" to open it. A wall switch is made using the below recipe: Stone Stone Note that the stone above is NOT cobblestone, it's regular stone. You have to smelt cobblestone in a forge to get regular stone. These are placed on the wall near the door by right-clicking on a block.

You then left-click on them and run like hell through the door, because a button's effect only lasts for one second. So you have to run for the door pretty quickly. Lighting is just using torches. They won't burn wood, so you're safe on that. You can build anything you want using those methods. I have a friend who made all the Megaman game characters in the free online version.

They're pretty awesome looking I must say. He also made a castle in the beta, with a lava fountain. Yeah, a lava fountain. I have no idea how to make one of those, but it looks epic. You can use lightstone to light your way underwater. It and Jack-o-lanterns are the only light sources that work underwater. Torches get destroyed by water. Lightstone is obtained from the Nether as "lightstone dust". You need 9 of these dust piles to make ONE block. The recipe is then pretty self- explanatory: one lightstone dust in each of the nine squares.

Since it usually is found hanging from the ceiling in the Nether over lava seas, it's very dangerous to go for. Jack-o-lanterns, on the other hand, are safe to make. You need a pumpkin, which itself looks like a jack-o-lantern besides the fact that is gives off no light. These can be found in random places around the map, and usually in bunches. You then use a torch to make one. Recipe is below: Pumpkin Torch Yeah, somehow a jack-o-lantern, with it's holes for facial features, protects a torch from water.

It's not very well thought out, but it's the best way to light underwater safely. A lot of generic game tips will be put here. If you are on fire, pouring a bucket of water on the ground will put you out. Bonemeal instantly grows trees from saplings dropped from trees when trunks are cut out , and also instantly grows crops to full maturity for harvesting.

Boats: You can use boats to go on the water faster than swimming. A LOT faster. I can't say enough to describe how useful this is. Useful in mines to know if mobs will spawn while you're mining. Dungeons are going to get their own section soon. You know that you are near a dungeon when you hear a different background music than usual. You can find a mob spawner in here, which could spawn a mass of deadly mobs to attack you.

Also you may find chests, which can contain Gold Records to play in a Jukebox. These chests are also the only method to obtain saddles that allow you to ride pigs. You have to dig yourself out of a dungeon usually, and you can prevent the mob spawner from working if you line the dungeon with torches. Deadly mobs can't spawn in torchlight, so torches render the mob spawner useless.

Note that you can't simply destroy the mob spawner. It's indestructable. It's main use is circuitry. These circuits, powered by a redstone torch recipe below or a switch recipes below also allow you to set off various traps. The most common use outside of traps but sometimes incorporated into traps is to set off dynamite. Remember the Redstone is the dust you use to make compasses, not the block you mine it from.

You have to smelt cobblestone in a forge to get stone. Redstone is placed in a line by holding it and right-clicking on the ground somewhere. From here on, a "line" of redstone dust will be refered to as a "circuit". They are the same thing, in that a circuit is a line of redstone dust. When redstone circuits are used with redstone torches, they are activated as soon as the torch is placed at the end.

A circuit is connected at the other end to whatever the trap is. It must go right up to the edge of one of the blocks that compose of the trap. So, for instance, if you're making a dynamite explosion trap, the redstone must go right up to one dynamite block.

These are placed on the floor to open wooden doors, but are also used to activate redstone circuits. These must be placed at the end of a circuit like a redstone torch. The difference is that a torch immediately activates the circuit, whereas a switch activates it only when stepped on. The best use for these are when mobs step on them, activating a nearby trap.

One great use for these step traps is employed in the v1. These use one straight hallway with a step switch at one end, the redstone circuit going the length of the hall, and a dispenser at the other end. Since a dispenser is powered by redstone, it is a great tool to use for mob traps. You just load it up with arrows, and it's basically an auto-fire bow.

The arrows fly down the hall and hit the mobs at the other end to kill them. I will add stuff to this as time goes along. I am going to experiment with different traps and put down the ones that I think are the best. I am learning the new aspects as we speak. Stay tuned for updates as I learn them. In future updates, I will detail every block, and probably interchange some stuff.

Building materials: Wood - used to craft workbenches, pickaxes, shovels, and hoes. Also used as fuel in forges, but doesn't last nearly as long as coal. Can be used to make stairs. Stone - you gain cobblestone from this. Can be made by smelting cobblestone, but honestly I don't see the point besides some recipes. Used to craft buttons and pressure plates. Cobblestone - used to craft better versions of pickaxes, shovels, and hoes.

Can be used to craft swords for defence. Can be smelted to make regular stone. Used to make stone stairs. Can be used to create a forge and half-blocks. Dirt - used to grow seeds into wheat. Nothing besides that really Glass - used for windows. Again, not much besides that. Crafting materials: Wood - used to craft workbenches, pickaxes, shovels, and hoes. Can be used to make stairs and doors.

Tree trunk - Used to make wood planks wood. You gain 4 wood for every 1 tree trunk. Stick - used to craft ladders, fences, signs, paintings, torches, levers, and as handles for tools pickaxes, etc. Used as the wood for a bow and the shafts of arrows. Used for fishing rods and minecart tracks. Coal - used to craft torches and as potent, longer-lasting fuel in forges. Stone - Used to make pressure plates and buttons.

Cobblestone - used to craft all tools, plus swords and levers. Used to make half-blocks, or 'steps'. Can be used to craft stairs. Sand - smelted to make glass, and sandstone in the v1. Makes flint and steel when combined with flint. Crafts buckets, compass, minecart, minecart tracks, and doors.

Diamond - used to craft the highest quality tools, swords, and armour Gold - used to craft watches. Can be used to make tools, swords, and armour, but the output is very low quality does not last long at all. I don't know yet if painting recipes get affected by the colour of wool.

Kind of useless, but nice to have: Flowers - used for some dyes red and yellow Mushrooms - used in making mushroom soup to restore health. Sorry that I don't have much right now, but I need to experiment a little more in order to make this section any good. They can be used for many materials. There are good mobs, and bad mobs. Note, and I'm not sure if this is true because it's just my observation: good mobs seem to spawn more in torchlight combined with daylight.

It makes sense, as this is the opposite method from bad mobs spawn more in more darkness. Good mobs are your everyday, run-of-the-mill animals that run around. The list: Pigs Pigs are used to acquire pork chops. You cook these to restore health. One cooked pork chop restores 4 hearts of health. Cows Cows used for leather to make low-grade armor, and for milk to make cake. To get the leather from a cow, you have to kill it.

Then craft it into armour recipes are in the appropriate section. To get milk, you need to be holding a bucket. Then you right click on the cow's blocky pink udder to get a bucket of milk best to do this from behind and below. Chickens Chickens are used for feathers, to make arrows, and to get eggs. Sheep Sheep are used for wool, to make coloured wool blocks with dyes. And that's pretty much it. Squids Squids were implemented in the v1. Live in water with a minimum depth of two blocks.

Kill for ink sacks, which give you black dye to dye wool with. Wolves Wolves were put in to the game with the Beta v1. You can tame them using bones, and once tamed you can have them attack mobs for you. I think you have to feed them pork chops, but that may be to restore their health. You can tell when their health is low because a wolf will make whining noises.

Snow Golems These mobs can be created by stacking two snow blocks, and then adding a pumpkin as the head. At this point, they come alive and move around. Snow Golems leave a path of snow wherever they go, and are passive even if attacked. They drop about ten snowballs when killed. These mobs won't harm you, unless they accidentally or purposely? Bad mobs are the ones that spawn at night in every difficulty besides peaceful.

They're only objective and desire is to harm you as much as possible. The list: Creepers Kill for gunpowder, used to make dynamite. If they start hissing, run like hell because they'll blow up. If they are hit by lightning, they become electrified and make a huge explosion, so run like hell even faster when being pursued by an electrified Creeper. Spiders Spiders are to be killed for string, used to make bows. In the v1. They can also serve as "horses" for Spider Jockeys see below. They jump at you to attack, and they're quick.

They have a 3 block jump radius. Also, I've been informed that spiders can climb ANY wall. I had been told that they couldn't climb sand. So you have to be more careful now. Zombies Zombies are just as annoying as hell, and have no use except for target practice. Skeletons Skeletons shoot arrows at you to attack. They're hard as hell to kill without being shot yourself.

It's recommended you use your own arrows to kill them. Spider Jockeys These are skeletons on spiders. They must be killed separately. I'm now sure that a spider can jump as high or climb walls in this way. If you kill the spider first, then it's just a skeleton, and vice versa.

The skeleton will shoot arrows while jockeying a spider, and the spider will jump at you. Yeah, it sucks when you have to fight them Nether mobs are all bad, and they're only in the Nether. I'll explain what this is in a later section. The list: Zombie Pigmen don't hurt you unless you threaten them i.

They have a lot of hit points because of this, but have more surface area to aim at, so it's kind of a balanced out situation. Ghasts cannot be killed by arrows, they will just go through them without any damaging effect to the Ghast. Also, you cannot jump on a Ghast and ride it, you will fall through it. Knowing the odds, it's fairly likely that falling through a Ghast would land you in a sea of lava.

So don't do it. Now Zombie Pigmen can be in the Overworld not the Nether if lightning strikes a pig. This is rare, however. Slime Slimes are semi-transparent greenish cubes that come in four sizes: small half a heart of health , normal two hearts of health , big eight hearts of health , and huge sixteen hearts of health.

Needless to say, the huge slime should be avoided if possible. Slimes are the only hostile mobs that can spawn during the day and in torchlight. Small slimes make a noise that sounds like when your player walks on stone, and normal, big, and huge slimes make a wet squishing noise.

Killing a slime that is any size but small will break it into four smaller slimes. The small slimes can't attack you, they just push you around a bit with no damage. Big slimes do 2 hearts of damage, normal ones do one heart of damage, and I don't know what huge ones do. Slimes are quite rare, but their spawn rate increased in the Beta v1. They can drown in water and are unable to jump out. They will die in lava so will most things and they can climb ladders, despite having no apparent limbs to do such a thing.

This enables them to follow players out of caves and mines to the surface, where light won't harm them. They only spawn in the bottom 16 layers of the map, so it's unlikely that you'll encounter one unless you have a really deep mine. Killing a small slime only a small one yields 0 to 2 slime balls, which for now have absolutely no purpose. Endermen Endermen are passive until you look them in the eye.

They teleport when attacked. If you look one in the eye, it will charge at you and hurt you for quite a bit. They pick up blocks randomly although only certain ones and carry them, which means your dirt house is no longer mob-proof. They can only be killed, really, by falling in lava or being struck by lightning and catching fire as a result. Magma Cubes Magma Cubes are much like slimes in appearance, except that they have orange eyes, dark redish-brown skin, and are only found in the Nether.

They chase the player on sight, but are easily outrun. They can swim in lava without drowning or dying, and they sometimes split into multiple layers for a second. Blazes Blazes shoot groups of three fireballs when attacking the player.

The cooldown time between these attacks is about seconds. They can be hurt by water and snowballs, but not fire or lava. When killed, they drop Blaze Rods. They can be found only inside Nether Fortresses. All mobs can be killed with weapons, like a sword or bow and arrow.

Bow and arrow is recommended as you can be a safe distance away, but they do less damage. Either way to combat stuff is fine, just pick your preference. The part you all have been waiting for. The actual walkthrough in this walkthrough: how to survive the first night.

You start off spawned somewhere random. I find that it's near the coast an awful lot. Anyways, the first priority is a workbench. Without one, you're screwed for defending yourself. Find yourself a tree, and bang away with your hand at the trunk. Take out the whole trunk of the tree. You'll probably end up with trunk pieces. This is enough for now.

Open your inventory press 'I'. Place the trunk pieces on one of the crafting squares. You'll get wood planks. Now, take these and right-click ONCE in each square of your crafting squares. Take the workbench that appears. Find yourself a cliff. They're everywhere. Use your hand to dig into the dirt parts they're easier to get through and make a room 1 square deep and three wide. Now, place the workbench in one of the ends on the floor. Right-click on the workbench, and use the remaining wood to craft a couple of pickaxes.

Now you need coal. Go find a cavern with a bunch of stone. A lot of the time, coal is just sitting there in the open. Mine as much as you can, and then stop. Don't dig through the rock for any more, it'll just waste time. Find some more trees, get some more trunks, make some more wood, and make sticks. You really only need 2, but it never hurts to have extra. Craft some torches recipe is in an above section , and run back to your cave.

By now, night is probably almost here. Get into you cave, and block off the entrance with the exception of one block so you can see when it's daytime. Make the cave wider if you can, away from the workbench. This is so the skeletons can't get a firing angle on you. I'd say dig 3 more blocks wide three high still. Now, line your cave with the torches. Mobs only spawn in dark spots, so the torchlight will block them from spawning in your cave. Don't forget that you can make charcoal if you're in a bind for coal and you can't find any.

The recipe is below in a forge : Tree Trunk Flames Tree Trunk Remember that flames isn't a block, it's what happens in a forge. Now, if you have time ONLY if you have time put torches around the entrance to your cave on the outside, to prevent mobs from spawning close by.

Hide in the widened out part of the cave, not too far as to not see any outside, and wait. Night lasts about 7 minutes. You'll be fine though, don't worry. When morning comes, you can redo what I said above. Make the cave bigger, and craft a door. Mobs can't open doors, but keep in mind that skeletons can still shoot you through the window parts. Then you line the cave with more torches.

Or, make some weapons, and go out and try to survive outside. It's a lot of fun, trust me. You can only make a sword for now though. Recipe is below: Wood Wood Stick If you have cobblestone, you can replace the wood here with it. It's more durable. Which is awesome. Seriously, the Nether is probably the coolest looking place you'll find in Minecraft. But how does one get to the Nether? Well it requires extreme luck and patience, or some ingenuity. Here's how it's done: you need to make a "portal" to the Nether out of Obsidian.

Now, obsidian is a humongous pain to mine. Excessively rare in the field, you'd be lucky to find a deposit. Every other kind of pickaxe stone, iron, etc. You can also pour a bucket of water on a lava pool to turn it ALL into obsidian, but keep in mind that it'll only be the top layer, and many times a lava pool is a few blocks deep. And if you are too far away, the block will fall into the lava, never to be seen again.

If you stand near the block though, this shouldn't be a problem. Hold down the left Shift key to prevent falling in yourself. Now you may be wondering to yourself, is this really worth it? Well, I have a solution to bypass all of the searching and mining.

All you need is a bucket. Now, you need to find some lava.

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How to be successful at sports betting Fish - Notch has confirmed these as a mob in the future. Create advertisers animated web banners for use on our wired site and of the Google Display network. You're an expert in digital and social media platforms. Work closely with other news managers and producers in executing daily and future story coverage. There are a variety of sources, and a variety of colours.
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Here are four betting systems that I have used over the years. Which continue to be profitable in the year Sports Arbitrage betting is something that I still use on the occasion as part of my portfolio. Arbitrage betting involves covering every outcome of an event.

In order to guarantee a profit no matter the outcome. For example if we take one of the arbitrage bets above. There is a 3. In the draw no bet market The New Saints could be backed at 1. With arbitrage betting you can make several of these bets every day and gradually build up your bankroll with almost zero risk.

It is a system that once you understand can be used again and again. The only issue with arbitrage betting is that it has a limited life cycle. Bookmakers will eventually limit arbitrage bettors accounts once they see that they are not going to be profitable customers. Arbitrage betting is a great way to build up a betting or trading bankroll.

Before you move on to betting or trading with exchanges and Asian bookmakers. Value betting is similar to arbitrage betting as it involves exploiting the soft bookmakers. A value bet involves looking for odds that are out of line with the sharp Asian Bookmakers or betting exchanges.

Given that the odds at sharp bookmakers and betting exchanges are quite efficient in big markets. The betting exchanges and sharp Asian bookmakers often offer close to the true odds of an event. Sometimes when there is odds movement on these events soft bookmakers will be slow to move their odds.

Consistently betting on odds above the Asian bookmakers and betting exchanges has proven to be profitable. Image courtesy of Trademate Sports. The advantage that value betting has over arbitrage betting is that you generate a much higher turnover and use lower stakes which may make your accounts last longer then conventional arbitrage betting. A lot of bookmakers will also offer value accumulators often on a weekly basis as part of odds boosts or special promotions. Again the only downside to consistently taking value bets is that soft bookmakers will eventually see that you are able to make money from them and will limit or close your account.

However if you plan to make money from sports betting. Getting banned from soft bookmakers is going to happen whichever way you choose to make money from them. The popularity of matched betting has exploded in the last few years and with good reason. Matched betting is probably one the best and easiest ways to generate a good second income online. It involves taking advantage of bookmaker offers to guarantee a profit much like arbitrage.

I have covered matched betting in a lot more detail in this article below. Bookmakers will stop giving you promotions eventually. Which is why at the Smart Betting Club we have decided to step in and have released today our Secret Betting System Guide — compiling what we believe to be the best betting systems and strategies for you to follow. One good reason why the Secret Betting Systems Guide is so good is that I have followed many of the systems and strategies listed inside for years.

You can also read our Secret Betting System Guide safe in the knowledge that we have no vested interest or cut from anything we feature within in. We give them away for free to our members, so we are not looking to sell you anything once you get hold of them. Compare that with many other System Review services out there, all of whom make money by generating sales of the products they feature.

If you like the sound of our Secret Betting System Guide, its available as part of our newly released Ultimate Betting Package , which also contains:. As a special bonus offer, the first 15 through the door this Friday will also get free membership to a variety of proven racing and football tipster services.

Read more about the Ultimate Betting Package. To access our great pages including tips, strategies and interviews, simply login or register below. The reason? The Professional Gambler Blueprint The step by step guide to making money like a professional gambler.

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Please do not forward resumes to our applicant tracking system, Cox employees, Cox hiring manager, or send to any Cox facility. Cox is not responsible for any fees or charges associated with unsolicited resumes. Agency exp a must. Support dvlpmnt team. BA deg yrs exp similar role. Good understanding of video ad ecosystem. BA Deg broadcast journalism. Strong brdcst news writing ability. August 24, Oversee a dynamic operational crew that performs a broad range of tasks, including directing live newscasts, master control, and other technical operations assignments.

Works closely with Programming, Traffic, News, and Creative Services to ensure all schedules and service requests are processed correctly and instructions are clearly communicated to appropriate personnel. Administers staff schedules and time off requests. Continually develops, updates, and implements standard operating procedures to ensure clean broadcasts across all 3 stations.

Address operational errors. Highly involved in the recruiting, hiring, and training efforts for operational staff. Assist with engineering department long range planning, annual reporting, and purchase process needs. College degree in communications, television, or other area of study with relevant work experience preferred.

Proficient in the use of Microsoft operating systems and business applications, specifically Word and Excel. Strong communication, written and organization skills. The ability to multitask, meet deadlines, and make quick decisions in a fast-paced environment. College degree or equivalent work experience in film or television preferred.

Basic understanding of television production and computers. Weekends and holidays required. This is a part time position scheduled 16 hours per week. This is a reposted position. Previous applicants are still being considered and do not need to reapply. Position Number. Class Title. Account Representative. Job Description. Will coordinate all post-sale service delivery to include TV, event and web. Will be responsible for financial aspects of all underwriting support, including billing and tracking accounts.

Develop appropriate reports related to departmental budget, sales and service, and other departmental activities. Develops and cultivates underwriting clients by actively soliciting financial support from the targeted businesses. Attends community events on behalf of the station in order to establish relationships with potential clients.

Assists with other tasks assigned by Manager of Corporate Support. Supervises and mentors Corporate Support Intern s. Minimum Qualifications. Additional Minimum Requirements. Prefer experience with media sales and contractual sales agreements. Prefer candidates with organizational priority. Prefer computer database management.

Special Conditions. Equal Employment Opportunity Employer. Requisition Number. Job Open Date. Job Close Date. Open until filled. Not Applicable. Annual Salary. Type of Appointment. Job Category. Work Schedule. Work Location. Orlando Main. Quick Link. Ultimately, the ability to work under pressure and meet tight deadlines is the key to your success in this position.

Open communication with sales managers, master control operators, traffic and promotions departments so all may achieve goals and success. Complete traffic logs daily, meeting deadlines and ensuring that maximum revenue is maintained on log. Finalize and complete download file for master control. This position will put you right in the middle of a fast-paced news environment. This position will work closely with our news team, and is a vital part of the operation.

The right candidate will have experience covering breaking news on-air and in the field. Candidates must be able to run a board and deliver the news. Strong broadcast news writing ability. Inspire staff and freelancers to strengthen ntwrk voice. August 20, Recruit, train and coach 15 Desk Assistants. This person is a great writer who can take a complex story and tell it in a way that gets you hooked.

Proven and dynamic team player. Focus on current series working on production, casting, post and format development both in studio and out ; strong contacts. July 26, Facilitate the editorial gathering of local news and breaking news stories, gleaning information from various sources and contacts and reproducing the material into strong compelling digital content.

Apply commonly accepted standards of journalism. Solid understanding of online standards, design and usability. Ability to work under pressure as a cohesive member of a team. Self-motivated, creative storyteller with strong photography and editing skills and a full understanding of live truck operations. Willingness and ability to travel for story assignments.

Candidates should have experience with Motion and Adobe After Effects. Min 15 yrs exp client services in agency envir, pref TV media. Proven exp in setting goals. Central Florida Fair Exposition Park. Interviewing, recruiting, connecting, networking, hiring, face to face Step it up a notch Central Florida Job Fair. Central Florida Fair Expo Park.

Orlando FL Attending Companies Alorica, Inc. Bags, Inc. Troy University U. Heating and Air Conditioning U. Visit cfec. Work with acct execs and sales planners fulfilling sales orders thru execution of specific allocations and flowcharts. Strong proficiency MS software applications.

Knowledge of SpectraOx MediaBank or comparable. Min 6 yrs of integrated sales exp. Report to CEO. Min 4 yrs exp TV rsch. Management experience preferred. Passion for TV desired. College grad welcome! Minimum 4 years experience in a news production environment. Productions nbcuni. This producer position will put you right in the middle of a fast paced news environment.

You will be technical producer for syndicated shows as well as breaking news and severe weather situations. Candidates should be able to run a board and feel confident on air. Cox Media Group is an integrated broadcasting, publishing, direct marketing and digital media company. Looking to fill part time positions in the Promotions Department. Some nights, weekends and holidays will be required.

Must be able to sit and stand for long periods of time. Essential Functions:. Additional Responsibilities:. Reporting to the Director of Operations, the Digital Content Manager works directly with the sales, promotion and programming departments to grow and develop all current and emerging digital platforms including websites, social media, mobile, apps, and permission marketing initiatives. The Digital Content Manager will also continue to support the digital department in monetization of station products as well as development and execution of sales assets like social apps, and landing pages.

This position will serve as the liaison between the Miami market and our corporate division for all digital related products. The Power The individual must have an intimate understanding of the brand's life group and be able to focus our programming and design to that audience's rapidly evolving desires and habits. At the core of this responsibility is the station's on-air audio product.

Imaging is also a key component of the Power The Program Director will also design and oversee execution of the brand's external marketing. Individual must be able to apply knowledge of the life group to design marketing plans with the goal of brand and audience growth. This includes daily development and coaching of the morning show and all other personalities.

The PD must ensure that all talent is focused on delivering the perfect mix of personality and stationality in a meaningful way while maintaining the brand's energy and momentum at all times. Content is king and driving all personalities to deliver content is key. A key factor of WPYO's success in the market has been its ability to integrate revenue driven programs seamlessly into the brand and execute them on a high level.

Simultaneously, being a vocal and outspoken brand champion on the sales floor is a key role for this individual. This PD must participate actively with all departments and educate our internal and advertising customers on the life group behavior and brand strategy, on a frequent basis. As the brand manager, the WPYO PD will be responsible for extending the Power brand onto emerging platforms digital, mobile, social, etc. This individual must closely monitor market trends and ensure that the brand continues to follow the consumer.

Additionally, they must understand how to cater content to the specific design of each of these platforms and users. The ideal candidate can easily connect with people on-air, in person and on social media. Individuals applying for this position must possess a strong work ethic, be a team player, be able to work within format parameters to maximize ratings and revenue success, and be able to relate to the lifestyle that is South Florida. You should be a great story teller, understand the concept of forward momentum in a PPM world, be immersed in hip hop culture, be active and forward thinking with social media and video, and have the ability to effectively tease and deliver on compelling content with great pacing and timing.

Cox Media Group, a subsidiary of Atlanta-based Cox Enterprises, is an integrated broadcasting, publishing, and digital media company that include the national advertising rep firms of Cox Reps. May 15, Plan news stories for future coverage and coordinate coverage for special events.

Communicate with affiliates to ensure continuity in coverage. Must be well organized and able to manage multiple projects. Must demonstrate outstanding news judgment and good news writing skills. Must be able to work well in a fast-paced environment. Overtime, holidays and varied hours required. These platforms require the Digital Journalist to shoot and edit video and present material in an engaging manner. Prepare show rundowns by coding all necessary automation cues. Operate camera robotics, audio console, and floor direct as needed.

Experience with Sony ELC or other production automation system preferred. Ability to operate a broad range of production equipment, including character generators, audio consoles, camera robotics and video editing desired. This is a temporary position. Market the station to the advertising community. Produce and present effective sales strategies to new, existing and developed accounts that solve client problems and increase station revenues. Develop relationships with new advertisers, existing TV advertisers and their agencies.

College degree or equivalent work experience. Knowledge of Wide Orbit, Excel and general computer skills a plus. This position is in our Gainesville office. To perform this job successfully, an individual must be able to perform each essential duty exceptionally.

Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. Education and Experience. Physical Requirements. The successful candidate will help select and produce coverage plans across TV, Radio and multiple Digital platforms and will work with our reporters, anchors, meteorologists and other staff to deliver this content in the most creative form possible.

Lead and coach our staff of reporters, producers, executive producers, anchors, photographers and editors to select and drive content that will be produced in unique fashion specific to each platform:. This position also may require different shifts and schedules based on the station needs. Essential Duties and Responsibilities:. Minimum Qualifications for Consideration:. Experience and Education:. Necessary Language Skills:. Physical Demands:. The successful candidate is expected to develop, write and produce stories, develop sources and contacts, be an outstanding live storyteller and write and produce for TV, Radio, web, social and mobile.

We emphasize outstanding visual storytelling and reward success. Minimum Qualifications:. Physical Requirements:. Orlando-Daytona Beach-Melbourne is a top market with a lot of major news that regularly makes national headlines. Our newsroom is looking for people who excel in decision-making and debating the merits of a local news story. Those same people must also be able to embrace constant change and demonstrate resilience and a positive attitude, no matter what challenges come up.

Strong verbal skills. Strong attn to details. Knwlg of social research tools. Build and maintain relationships with all key licensees by holding ongoing business updates. Coordinate creative 's with new partners. Must be willing to work all shifts and have a positive attitude with a desire to learn and improve. Physical Requirements :. Log in. About Board of Directors. Our State Branches. Contact Us. Muse Award. Membership Membership Levels. Join WIFT.

Sponsorship Sponsorship Levels. Sponsor WIFT. Resources Request for Support. Casting Notices. Used Equipment. Once received, your information will be posted within 24 hours. Dvlpmnt, Investment Banking, or Strategy Consulting. BA Degree or equivalent in mktg, communications, economics, statistics or related field. Min 3 years mgmt exp. If you have job leads we post them for free - email nancy womeninfilmfl. Responsibilities: Interact with clients and listeners Execute remote technician duties at promotional events Execute promotional event duties at promotional events Miscellaneous promotional event activities Operate station vehicles at promotional events Create station web elements such as station event logos and graphics Excellent Social Media Skills A plus Hours must be flexible.

Qualifications Qualifications: Excellent verbal communication and interpersonal skills Ability to interact with listeners and clients as well as all management and staff Problem-solving ability and skill in prioritizing Ability to multi-task and handle pressures and deadlines Must be able to lift and carry items in the 50 pound range at times Excellent driving skills About Cox Media Group Cox Media Group is an integrated broadcasting, publishing and digital media company.

Additional Minimum Requirements Preferences Prefer experience with media sales and contractual sales agreements. FTE 1. Serve as a support role in other capacities within the traffic team which could include network reporting, radio logs and other duties as assigned. Preferred Skills : Previous experience working in a media platform Knowledge of sales workflow and sales practices helpful About Cox Media Group Cox Media Group is an integrated broadcasting, publishing and digital media company.

Should be proficient in Adobe Audition or similar audio editing software. Must have a positive attitude and be able to work within a team environment with a shared vision for success Must be flexible with work hours. Responsibilities: Flawless execution in delivering newscasts or live reports.

Quick to react and gather information on breaking stories. Familiar with newsmakers in the Orange, Seminole and Osceola county area. Ability to gather interviews in the field from news makers or witnesses. Update station website and push alerts as needed. Qualifications Prefer years of on-air experience. Must have a positive attitude and be able to work within a team environment with a shared vision for success Must be flexible with work hours, including weekends and occasional overnights.

Must work well under pressure. FT, temp position. Interact with TVB stations, agencies and assess measurement changes in industry. Min years agency or TV experience. Responsibilities: First and foremost — Flawless technical execution running the board for syndicated talk shows as well as breaking news and severe weather events. Will contribute to content prep, production, idea generation, and other duties related to the execution of content.

Monitor multiple sources for breaking news, traffic problems and weather alerts. Qualifications Prefer years of on-air and production experience. Previous experience with Wide Orbit automation systems and radio console is a plus. Must have a positive attitude and be able to work within a team environment with a shared vision for success.

Must be willing to learn additional skills related to producing a morning show. Must be detail oriented. Must have valid drivers license; no criminal history About Cox Media Group Cox Media Group is an integrated broadcasting, publishing, direct marketing and digital media company. Creates web, mobile and social media videos as required. Works closely with Creative Services Director on station projects to include long format videos, commercials and sales presentations.

Additional Responsibilities: Knowledge of field lighting Graphic design Sound design Qualifications Minimum five 5 years in a broadcast, production house, or ad agency environment. Thorough knowledge and understanding of Adobe Creative Suite applications including but not limited to Aftereffects, and Premiere.

Macintosh experience a plus as well as a college degree in related field. About Cox Media Group Cox Media Group is an integrated broadcasting, publishing, direct marketing and digital media company. Monitor and communicate the web, app and social statistics for our radio brands monthly and make recommendations for improvements.

Troubleshoot and train the programming and promotion departments on third party tools. Responsible for initiating ideas and execution plans for all platforms related to station brands as they develop. Websites, Social, Mobile, App Execute a social strategy for each brand that aligns with corporate goals. Daily station app and website reviews to ensure all content is updated and functioning, if errors are found, you will be required to make any appropriate adjustments.

Work with The Director of Operations to ensure the vision for each individual website and app matches that of the brand. Create advertisers animated web banners for use on our wired site and of the Google Display network. Handle daily tasks associated with creating graphics for the website and social media page, posting and scheduling stories, creating and posting content, and information.

Handle all support issues and submit internal tickets as projects require. Work with corporate digital team and third-party station vendors to ensure all elements are visually correct and function properly. Manage relationships on all levels to ensure quality, efficiency, and results. Serving as an enthusiastic team member in attaining results and satisfaction, keeping CMG Miami on the forefront of industry trends, and helping CMG Miami to succeed.

A proven track record of leveraging digital across mainstream and emerging digital technologies to achieve measurable business results. Strong technical expertise and analytical skills. Ability to learn and implement new technology as needed. Excellent leadership, communication and interpersonal skills. Resourceful and self-motivated, with the ability to work independently and solve problems. Highly organized, with the ability to handle and prioritize multiple projects.

Detail and deadline oriented. Adept change agent with a healthy sense of urgency. Proven ability to manage a digital discipline within an organization, including managing team growth and development, budget administration and planning. Consumer-centric predisposition and demonstrated ability to strategically use digital as a tool to establish and enhance meaningful relationships with consumers, deliver useful content and drive growth.

Ability to effectively understand data, analyze results, draw insights and conclusions, and recommend appropriate actions in an atmosphere of fact-based decision-making. Proven expertise in communications and story-telling, with an ability to teach and champion the use of digital best practices within the organization. Ability to think strategically and execute tactically. Demonstrate a collaborative approach to achieving business results and working across internal teams.

Ability to work within a fast-paced environment. Knowledge of current digital platforms including OTT, mobile and web-based products. Experience and success in managing schedules, deadlines and logistics. Microsoft office proficiency with Word, Excel, and PowerPoint; familiarity with social media management and analytics tools. Track record of innovation and have sufficient confidence to experiment in the evolving segment of our business. Integrate: A key factor of WPYO's success in the market has been its ability to integrate revenue driven programs seamlessly into the brand and execute them on a high level.

Team leader of a highly talented air staff; ability to coach air talent, including the ability to communicate the goals, structure and execution of the station formatics; ability to communicate effectively with programming vendors. Hiring and retaining top-flight full-and part-time air talent Oversight of all station digital platforms, such as web site and web content, social media, and database. Planning and oversight of station research. Will work closely with other cluster and group Program Directors to achieve cluster goals.

Possible cluster responsibilities as assigned by General Manager. Track record of success in PPM ratings and revenue. Proficiency in interpreting ratings data. Track record of PPM success with a content driven morning show Outstanding verbal and written communication skills. Excellent interpersonal skills. Computer skills for audio delivery and automation systems, such as Maestro, AudioVault, WideOrbit, etc. Extensive digital experience with station web sites, social media, and mobile.

On-air experience, and experience operating all on-air and production equipment. Available as needed, including nights, weekends, and holidays. Hands-on non-linear video editor, preferably Adobe Premiere and Avid. Applied knowledge of social media and digital platforms. Collaborate and thrive in a competitive, teamwork-driven creative department.

Be able to problem solve and make quick decisions. Knowledge of Macintosh and Windows platforms. Qualifications Minimum one 1 year in a Broadcast News environment utilizing writing and social media skills as well as hands-on, non-linear editing equipment. College degree preferred. Ability to collaborate with others in a creative environment. Responsibilities: Show prep, including format related content, hip hop culture content, and local content; writing and posting web and social media content; writing and delivering commercial or personal endorsement content.

Hosting regular air shifts, plus other voice-tracked shifts as assigned. Duties include working closely with Assistant Program Director and the Director of Operations to develop relatable content, execute format, and deliver ratings goals. Control board operation, including editing phone bits, interviews and other audio. Remotes and appearances at station or life group functions, as assigned.

Work with sales and promotions to maximize revenue opportunities, including promotions nd personal endorsements. Strong on-air presence. Outstanding written and verbal communication skills. Track record of success in ratings and revenue.

Experience operating all on-air and production equipment. Experience with audio software editing products Adobe Audition, etc. Computer skills for audio delivery and automation systems Wide Orbit, Audiovault, etc. Available as needed, including nights, weekends, etc. Create engaging content on Facebook, Twitter and other digital platforms that draw viewers to our Digital platforms and to TV newscasts. Qualifications To perform this job successfully, an individual must be able to perform each essential duty exceptionally.

Sedentary demands include: document review and computer use, including ability to manipulate fingers to operate computer keyboard and mouse. Expected to work under deadline constraints and meet precise deadlines including self-imposed deadlines.

Responsibilities: Lead and coach our staff of reporters, producers, executive producers, anchors, photographers and editors to select and drive content that will be produced in unique fashion specific to each platform: Helps select and drive story selection for all platforms — TV, Radio, Digital, Social, etc.

Leverages video content with a purpose of increasing engagement and ratings. Drives the strategic distribution of content on all platforms with a focus on mobile. Helps digital, Radio and TV staff members recognize and produce proper storytelling and platform pointing with a mobile centric mentality. Ensures research is applied among all platforms, and uses that research to drive audience growth on all screens.

Innovates to creates and refine new products, procedures and processes to maximize content among all platforms. Assists in the training of digital, Radio and TV staff to ensure understanding of all platforms. Sorry for the inconvenience, but I have more to do then ever before now that I'm in university.

At any rate, stay tuned! It's good to be back! Minecraft is a game created by a guy named Notch. It is a giant sandbox style game. For those who don't know what a sandbox game is, it is a type of game where the player is free to play the game however they choose. There are no goals set by the game, no missions, nothing. You decide how to procede through the game. The game at the time of writing is in beta.

You can buy it for about 20 Euros. I'm not going to waste time by converting that to monetary units for other places; you can do that yourself. If you pre-bought the game while it was in Alpha, you get the updates at no extra cost. There is also a "classic" mode to play online on the Minecraft site. It is free to play, but very much outdated. I recommend playing that to see if you like it, before shelling out the money to buy the game.

You can also join multiplayer servers to fiddle around with other people. I don't have much experience regarding this, but I'm pretty sure that there are two kinds of servers: build and survival. Build is just a bunch of people building and destroying stuff for the sake of building and destroying stuff.

Survival is a fight to survive against mobs covered later along in the guide. I won't go into any detail about multiplayer, having next to no knowledge about it. This guide will focus on the beta version of the game. However, as I don't see the need to edit the above paragraph just to take out the Beta parts, I will leave it as such until I feel otherwise.

Now, for the actual basics of gameplay. You're main objectives within the game are to collect blocks to build shelters, tools, etc. You can collect, or "mine" these blocks by hitting them by hand or with tools until they break. A smaller version of the block will then appear. It can be collected by walking up to it. I'll go in to further detail about this in the next section.

Of course, you need to know how to move around right? Sneak also allows you to cling to a ladder and stay in place. Peaceful does not spawn any mobs at night, aside from ones that won't hurt you pigs, cows, chickens, sheep. People generally don't like this option because it removes the challenge, but use it if you want. I only use it if I'm building something large and don't want to be interrupted, otherwise I just leave it on Normal. The other three levels - Easy, Normal, and Hard - are different in that they spawn a larger number of harmful mobs, and that these mobs are harder to kill and they do more damage to you as the difficulty goes up.

If you die in game you lose all your hearts , you'll be sent back to where you spawned when you started the game. You lose all your items in your inventory none in your chests though. The items are where you died, and you have 5 minutes to go get them again. After that, they're gone. You can receive damage in game from mobs harmful ones , or from falling from heights, where the damage received is proportional to how far you fell. If you fall from 4 blocks up the threshold of fall damage , you barely get any damage, and that's with no armor.

If you fall from, say 30 blocks up, you'll get a ton of damage, armor or not. High enough and you die, regardless of armor. Needless to say, put your most important and hard-to-replace items in chests, where they'll be safe if you die. They are outlined below. Mining is the very essence of Minecraft, as you can probably tell by reading the name. You need to mine materials to build shelters, tools, weapons, and basically whatever you want.

Mining by hand can only be used on wood, dirt, and sand, as mining by hand with any other types of block won't yield anything, the block will simply vanish and you get nothing from it. You need various tools in order to mine many things. You'll need a pickaxe to mine stone and minerals coal, iron, etc. You can use an axe for gathering wood, although it's not necessary.

It makes the process a hell of a lot faster though. Shovels are used for dirt. Again not necessary, but using a shovel on dirt mines it really fast. You need a hoe to till dirt and plant seeds. Seeds aren't all that common, but if you get some you can plant them with a hoe. Things you build are stronger if you make them with a better material.

For example, a stone pickaxe will break much faster than a diamond one. The only exception is gold. Don't use it to make tools, it sucks. Use it for certain items. Tools degrade over time, and eventually break. You'll need to make new tools all the time, which is why it's good to take a bunch with you on mining expeditions so you don't have to run back and forth for new tools all the time. They are placed on and operate on minecart tracks.

There is a relevant section on tracks below. You can make three varieties of minecarts: a normal minecart, a powered minecart, and a storage minecart. A normal minecart is just, well, your normal run-of-the-mill Minecraft minecart. It lets you ride around in it along your network of tracks. They don't have much use outside of that. Below is the recipe: Ironbar Ironbar Ironbar Ironbar Ironbar Powered minecarts are minecarts that push other minecarts. They consist of a normal minecart with a forge in it.

You feed coal into the forge on it to get it to move. This is done by holding coal in your hand in-game and right-clicking on the powered minecart. Below is the recipe for a powered minecart: Forge Minecart The last type of minecart is the storage minecart. As it's name implies, it stores your items inside it.

It's really just a mobile chest. You put items in it in the same way you put items in a normal, stationary chest. You lay them down, and you place upon them any of the minecarts mentioned above. They can go up or down the sides of blocks in ramps in slopes ranging from very gradual to almost vertical, breakneck, suicide slope steepness.

They are placed by right-clicking on the ground where you want to place them. They will automatically make corners when a piece is laid between two other pieces that are at a 90 degree angle. Note that minecarts collide on tracks, but you likely knew that already, or you could've figured it out for yourself.

It used to involve making a square of track around one block, and placing minecarts on it until they perpetually hit each other and went around the track really fast without slowing down. You'd then put a track next to one edge, and a minecart placed on this track got hit by the others and was launched along it's own track really fast, and didn't slow much on even the steepest hills. Without the ability to craft tools and weapons, you'll just be a sitting duck for mobs and you won't be able to do anything.

Crafting is when you use a workbench to make stuff. Most of the time, the positions you put the materials in resembles the tool you'll make. In your inventory screen, the crafting spot is the 2x2 square spot to the right of the the picture of your character. On a workbench, you have a 3x3 space to use. Note that you can sub in other materials in place of the wood I have here. So you can sub out wood for stone, iron, or diamond. You can sub in gold also, but it's terrible as a building material so Oh, and as a side note, when I say "wood", I mean the planks, not the tree trunks.

So keep that in mind. And when I say "produces 4 from one". I mean that one building material produces 4 of whatever you're crafting. Only works for some things though. The beginner's pickaxe will always be wood, since that is the first thing you're likely to gather. The first thing the beginner should mine is plain stone. This gives you cobblestone, which can replace wood in your pickaxe recipe.

It lasts MUCH longer than wood, and it's abundant. It'll be your material of choice until you stumble across some iron. Here is a good rule of thumb: make wooden pickaxes depending on how much wood you have , and use them all on stone and coal until all break. Then, make as many stone pickaxes as you can, mine more stone, and make more pickaxes. You may even come across a cavern in your exploits.

Caverns are basically open caves underground, many have walls lined with all sorts of good things. Use caverns for your primary mines, since they save a lot of digging and have plenty of room to move around. The Workbench and your Forge are kind of the same.

You "smelt" stuff in the forge in the same manner that you craft stuff in the workbench. The forge has it's own unique crafting interface. You have a box, which is above some wavy lines, which in turn are above another box. The top box is for what you're smelting. So if you put iron ore up there the stone with brownish stuff , you come out with iron bars, which are used to make stuff that needs iron.

The bottom box is for the fuel to burn. You can use either wood planks or coal. Wood burns up really fast I can only get iron bars out of one wood , but coal burns up slowly iron bars from one coal. Since coal isn't that hard to find, use it if you have a surplus.

Wood is okay in a pinch, such as if it's nighttime and you're not on peaceful. The list of smeltable items are as follows: Iron Cobblestone Sand Tree Trunk I might be missing a few, but I'll add them in later if needed. You can smelt cobblestone to make regular stone from which you get cobblestone normally , but it seems like a waste to me.

It's up to you if you want to use it though. Smelting sand gives you glass. Glass is used for windows. Kind of obvious, but you can do some neat stuff with glass. Note that torches can't be placed on glass. New in v1. It works the same as coal, in that you can use it to make torches.

You gather tree wood, but do not turn it into wood planks. Instead, you leave it in tree form, and put it in the top square in the forge. Then 'smelt', and you have a coal replacement. This is great in that you don't have to hope for nearby coal on the first night, you can get 8 cobblestones and build a forge, smelt wood, and use charcoal instead. Note that the wood 'smelted' is tree trunk. Note that you can sub in cobblestone or sandstone for the stone in the below recipe. Also, the stone below is the regular stone that you mine to get cobblestone, and that you get when you smelt said cobblestone.

This was a huge and very much wanted addition to Minecraft Beta. The online Classic version had all the wool colours, and people really enjoyed using them. To get dyes, you need to collect them obviously. There are a variety of sources, and a variety of colours. Here is a list of colours you can find from different places: Black - killing a Squid and getting it's ink sack new mob in v1.

They hurt to touch. You have to smelt cacti you collect in order to obtain dye from them. Also there are certain dyes that can only be obtained by combining colours: Orange - red and yellow dyes Lime - bonemeal and cactus dyes Light blue - bonemeal and lapis lazuli Cyan - lapis lazuli and cactus dyes Pink - red dye and bonemeal Purple - lapis lazuli and red dye Magenta - pink and purple dyes Gray - ONE bonemeal and ONE ink sack Light Gray - TWO bonemeals and ONE ink sack arranged in a row Then you just combine one dye colour with one wool block from a sheep to get one coloured block.

Apparently, you can dye a sheep and harvest the coloured wool from them. This is a better method, since one dye can produce up to three coloured wool blocks. I haven't tested this method myself, so if it works, email me and I'll put it in as confirmed. You walk around with the W A S D keys. But there are some things you need to know to survive.

One is that lava will kill you. Yep, just like real lava. You can't swim in lava. You can only flail about until death, or if you're near the shore you can try to jump for it. Lava is needed for making obsidian, which I will discuss sometime in the future, as it's an interesting block. You can make a sea of lava around your house, but remember to make a path over it. Another thing you need to know is how to swim in water.

Gravity affects you in water. If you go into the water, it's just like walking on land, with the exception that you'd be drowning the whole time if you did this. To swim in water, you need to hold down the spacebar to stay afloat. If you go under the water, you'll notice bubbles in a row above your health hearts.

These will pop over time, and when the last one pops, you drown. So be careful. Jumping from high up damages you. You'll see this in more detail in the Minecraft Basics section. You must jump to go up to blocks above you.

You always jump one block high. Gathering is essentially mining. You use a tool to gather blocks. Simple enough. I'll put more in here later. Now for Sneaking. I'm putting in an article that a reader named Narfnin wrote for me, and he gets full credit and my gratitude. However, you can also sneak up on mobs to attack them.

But the best part of sneaking, by far, is being able to walk over the edge of a block. As long as you hold shift, you will stay crouched and can easily make bridges and tall walls without fear of falling to death.

Some people will use the two terms interchangably. I won't, for the purposes of this guide. What I define as building is the creation of structures. Like a house. A house is very essential in minecraft. It protects you from creepers and the like. You can make a house out of wood, which is probably what you'll do first. You'll need what a real house needs: walls, lighting, a door, and a roof. Walls and the roof are pretty easy. You just scroll to the material you want, and right-click the blocks in place.

Note that it's helpful to have a way onto the roof to assist in building. A door must be crafted. Below is how you do it: Wood Wood Wood Wood Wood Wood You place a door by pointing at the ground on the square that you want the door to sit on. A door is opened by facing it and left-clicking. Pretty simple stuff. You can also make iron doors. An iron door is slightly different. It cannot be opened by clicking, you have to make a wall switch or "button" to open it. A wall switch is made using the below recipe: Stone Stone Note that the stone above is NOT cobblestone, it's regular stone.

You have to smelt cobblestone in a forge to get regular stone. These are placed on the wall near the door by right-clicking on a block. You then left-click on them and run like hell through the door, because a button's effect only lasts for one second. So you have to run for the door pretty quickly. Lighting is just using torches. They won't burn wood, so you're safe on that. You can build anything you want using those methods.

I have a friend who made all the Megaman game characters in the free online version. They're pretty awesome looking I must say. He also made a castle in the beta, with a lava fountain. Yeah, a lava fountain. I have no idea how to make one of those, but it looks epic. You can use lightstone to light your way underwater. It and Jack-o-lanterns are the only light sources that work underwater.

Torches get destroyed by water. Lightstone is obtained from the Nether as "lightstone dust". You need 9 of these dust piles to make ONE block. The recipe is then pretty self- explanatory: one lightstone dust in each of the nine squares. Since it usually is found hanging from the ceiling in the Nether over lava seas, it's very dangerous to go for. Jack-o-lanterns, on the other hand, are safe to make. You need a pumpkin, which itself looks like a jack-o-lantern besides the fact that is gives off no light.

These can be found in random places around the map, and usually in bunches. You then use a torch to make one. Recipe is below: Pumpkin Torch Yeah, somehow a jack-o-lantern, with it's holes for facial features, protects a torch from water. It's not very well thought out, but it's the best way to light underwater safely. A lot of generic game tips will be put here. If you are on fire, pouring a bucket of water on the ground will put you out.

Bonemeal instantly grows trees from saplings dropped from trees when trunks are cut out , and also instantly grows crops to full maturity for harvesting. Boats: You can use boats to go on the water faster than swimming. A LOT faster. I can't say enough to describe how useful this is. Useful in mines to know if mobs will spawn while you're mining.

Dungeons are going to get their own section soon. You know that you are near a dungeon when you hear a different background music than usual. You can find a mob spawner in here, which could spawn a mass of deadly mobs to attack you.

Also you may find chests, which can contain Gold Records to play in a Jukebox. These chests are also the only method to obtain saddles that allow you to ride pigs. You have to dig yourself out of a dungeon usually, and you can prevent the mob spawner from working if you line the dungeon with torches.

Deadly mobs can't spawn in torchlight, so torches render the mob spawner useless. Note that you can't simply destroy the mob spawner. It's indestructable. It's main use is circuitry. These circuits, powered by a redstone torch recipe below or a switch recipes below also allow you to set off various traps.

The most common use outside of traps but sometimes incorporated into traps is to set off dynamite. Remember the Redstone is the dust you use to make compasses, not the block you mine it from. You have to smelt cobblestone in a forge to get stone. Redstone is placed in a line by holding it and right-clicking on the ground somewhere. From here on, a "line" of redstone dust will be refered to as a "circuit". They are the same thing, in that a circuit is a line of redstone dust.

When redstone circuits are used with redstone torches, they are activated as soon as the torch is placed at the end. A circuit is connected at the other end to whatever the trap is. It must go right up to the edge of one of the blocks that compose of the trap.

So, for instance, if you're making a dynamite explosion trap, the redstone must go right up to one dynamite block. These are placed on the floor to open wooden doors, but are also used to activate redstone circuits. These must be placed at the end of a circuit like a redstone torch.

The difference is that a torch immediately activates the circuit, whereas a switch activates it only when stepped on. The best use for these are when mobs step on them, activating a nearby trap. One great use for these step traps is employed in the v1.

These use one straight hallway with a step switch at one end, the redstone circuit going the length of the hall, and a dispenser at the other end. Since a dispenser is powered by redstone, it is a great tool to use for mob traps. You just load it up with arrows, and it's basically an auto-fire bow. The arrows fly down the hall and hit the mobs at the other end to kill them.

I will add stuff to this as time goes along. I am going to experiment with different traps and put down the ones that I think are the best. I am learning the new aspects as we speak. Stay tuned for updates as I learn them. In future updates, I will detail every block, and probably interchange some stuff.

Building materials: Wood - used to craft workbenches, pickaxes, shovels, and hoes. Also used as fuel in forges, but doesn't last nearly as long as coal. Can be used to make stairs. Stone - you gain cobblestone from this. Can be made by smelting cobblestone, but honestly I don't see the point besides some recipes.

Used to craft buttons and pressure plates. Cobblestone - used to craft better versions of pickaxes, shovels, and hoes. Can be used to craft swords for defence. Can be smelted to make regular stone. Used to make stone stairs. Can be used to create a forge and half-blocks. Dirt - used to grow seeds into wheat. Nothing besides that really Glass - used for windows. Again, not much besides that. Crafting materials: Wood - used to craft workbenches, pickaxes, shovels, and hoes.

Can be used to make stairs and doors. Tree trunk - Used to make wood planks wood. You gain 4 wood for every 1 tree trunk. Stick - used to craft ladders, fences, signs, paintings, torches, levers, and as handles for tools pickaxes, etc. Used as the wood for a bow and the shafts of arrows. Used for fishing rods and minecart tracks. Coal - used to craft torches and as potent, longer-lasting fuel in forges.

Stone - Used to make pressure plates and buttons. Cobblestone - used to craft all tools, plus swords and levers. Used to make half-blocks, or 'steps'. Can be used to craft stairs. Sand - smelted to make glass, and sandstone in the v1. Makes flint and steel when combined with flint. Crafts buckets, compass, minecart, minecart tracks, and doors.

Diamond - used to craft the highest quality tools, swords, and armour Gold - used to craft watches. Can be used to make tools, swords, and armour, but the output is very low quality does not last long at all. I don't know yet if painting recipes get affected by the colour of wool. Kind of useless, but nice to have: Flowers - used for some dyes red and yellow Mushrooms - used in making mushroom soup to restore health.

Sorry that I don't have much right now, but I need to experiment a little more in order to make this section any good. They can be used for many materials. There are good mobs, and bad mobs. Note, and I'm not sure if this is true because it's just my observation: good mobs seem to spawn more in torchlight combined with daylight.

It makes sense, as this is the opposite method from bad mobs spawn more in more darkness. Good mobs are your everyday, run-of-the-mill animals that run around. The list: Pigs Pigs are used to acquire pork chops. You cook these to restore health. One cooked pork chop restores 4 hearts of health. Cows Cows used for leather to make low-grade armor, and for milk to make cake.

To get the leather from a cow, you have to kill it. Then craft it into armour recipes are in the appropriate section. To get milk, you need to be holding a bucket. Then you right click on the cow's blocky pink udder to get a bucket of milk best to do this from behind and below. Chickens Chickens are used for feathers, to make arrows, and to get eggs.

Sheep Sheep are used for wool, to make coloured wool blocks with dyes. And that's pretty much it. Squids Squids were implemented in the v1. Live in water with a minimum depth of two blocks. Kill for ink sacks, which give you black dye to dye wool with. Wolves Wolves were put in to the game with the Beta v1. You can tame them using bones, and once tamed you can have them attack mobs for you. I think you have to feed them pork chops, but that may be to restore their health.

You can tell when their health is low because a wolf will make whining noises. Snow Golems These mobs can be created by stacking two snow blocks, and then adding a pumpkin as the head. At this point, they come alive and move around. Snow Golems leave a path of snow wherever they go, and are passive even if attacked. They drop about ten snowballs when killed. These mobs won't harm you, unless they accidentally or purposely?

Bad mobs are the ones that spawn at night in every difficulty besides peaceful. They're only objective and desire is to harm you as much as possible. The list: Creepers Kill for gunpowder, used to make dynamite. If they start hissing, run like hell because they'll blow up.

If they are hit by lightning, they become electrified and make a huge explosion, so run like hell even faster when being pursued by an electrified Creeper. Spiders Spiders are to be killed for string, used to make bows. In the v1. They can also serve as "horses" for Spider Jockeys see below. They jump at you to attack, and they're quick. They have a 3 block jump radius. Also, I've been informed that spiders can climb ANY wall. I had been told that they couldn't climb sand. So you have to be more careful now.

Zombies Zombies are just as annoying as hell, and have no use except for target practice. Skeletons Skeletons shoot arrows at you to attack. They're hard as hell to kill without being shot yourself. It's recommended you use your own arrows to kill them. Spider Jockeys These are skeletons on spiders. They must be killed separately.

I'm now sure that a spider can jump as high or climb walls in this way. If you kill the spider first, then it's just a skeleton, and vice versa. The skeleton will shoot arrows while jockeying a spider, and the spider will jump at you. Yeah, it sucks when you have to fight them Nether mobs are all bad, and they're only in the Nether. I'll explain what this is in a later section. The list: Zombie Pigmen don't hurt you unless you threaten them i. They have a lot of hit points because of this, but have more surface area to aim at, so it's kind of a balanced out situation.

Ghasts cannot be killed by arrows, they will just go through them without any damaging effect to the Ghast. Also, you cannot jump on a Ghast and ride it, you will fall through it. Knowing the odds, it's fairly likely that falling through a Ghast would land you in a sea of lava. So don't do it. Now Zombie Pigmen can be in the Overworld not the Nether if lightning strikes a pig.

This is rare, however. Slime Slimes are semi-transparent greenish cubes that come in four sizes: small half a heart of health , normal two hearts of health , big eight hearts of health , and huge sixteen hearts of health. Needless to say, the huge slime should be avoided if possible.

Slimes are the only hostile mobs that can spawn during the day and in torchlight. Small slimes make a noise that sounds like when your player walks on stone, and normal, big, and huge slimes make a wet squishing noise. Killing a slime that is any size but small will break it into four smaller slimes. The small slimes can't attack you, they just push you around a bit with no damage.

Big slimes do 2 hearts of damage, normal ones do one heart of damage, and I don't know what huge ones do. Slimes are quite rare, but their spawn rate increased in the Beta v1. They can drown in water and are unable to jump out. They will die in lava so will most things and they can climb ladders, despite having no apparent limbs to do such a thing. This enables them to follow players out of caves and mines to the surface, where light won't harm them.

They only spawn in the bottom 16 layers of the map, so it's unlikely that you'll encounter one unless you have a really deep mine. Killing a small slime only a small one yields 0 to 2 slime balls, which for now have absolutely no purpose. Endermen Endermen are passive until you look them in the eye. They teleport when attacked.

If you look one in the eye, it will charge at you and hurt you for quite a bit. They pick up blocks randomly although only certain ones and carry them, which means your dirt house is no longer mob-proof. They can only be killed, really, by falling in lava or being struck by lightning and catching fire as a result.

Magma Cubes Magma Cubes are much like slimes in appearance, except that they have orange eyes, dark redish-brown skin, and are only found in the Nether. They chase the player on sight, but are easily outrun. They can swim in lava without drowning or dying, and they sometimes split into multiple layers for a second. Blazes Blazes shoot groups of three fireballs when attacking the player.

The cooldown time between these attacks is about seconds. They can be hurt by water and snowballs, but not fire or lava. When killed, they drop Blaze Rods. They can be found only inside Nether Fortresses. All mobs can be killed with weapons, like a sword or bow and arrow. Bow and arrow is recommended as you can be a safe distance away, but they do less damage.

Either way to combat stuff is fine, just pick your preference. The part you all have been waiting for. The actual walkthrough in this walkthrough: how to survive the first night. You start off spawned somewhere random. I find that it's near the coast an awful lot.

Anyways, the first priority is a workbench. Without one, you're screwed for defending yourself. Find yourself a tree, and bang away with your hand at the trunk. Take out the whole trunk of the tree. You'll probably end up with trunk pieces.