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Miami, Florida at Clemson , Texas Alabama , Attorney's Office for the Eastern District of Pennsylvania and cease taking wagers from bettors based in the U. Pennsylvania comes in at No. Surprisingly, Nevada -- long considered the epicenter of sports betting in the U. And it lacks what the Wedge Index considers "Tier 1" operators -- sportsbooks that received the highest grades from customers in surveys conducted by Wedge News.

Skip to navigation. Bucs equal bucks as U. Tampa Bay Buccaneers. Kansas City Chiefs. Sportsbook offers refunds after Reed controversy. LeBron now MVP favorite at some sportsbooks. Los Angeles Lakers. It's flipping madness: 'Startling' amount bet on Super Bowl coin toss. A gamble on Brady's move to Tampa Bay leads to profits.

Notable Super Bowl betting trends. Notable Bets: Mahomes' injury throws oddsmakers for a loop. Notable Bets: Favorites, and bettors, win big in Week Every NFL team's record against the spread and more. Notable Bets: Receiverless Browns let down betting public.

Notable Bets: A Jets bet you won't believe. Notable Bets: NFL underdogs taking toll on betting public. Notable Bets: Jets spoil biggest win of season for bookmakers. Notable Bets: The remaking of the Saints-Broncos point spread. Notable Bets: Survivor contest disaster, plus another bad Sunday for betting public.

Midseason NFL betting report: Prime time 'dogs and overs shining. Betting battleground: The fight over where people bet in the future. Todd Gurley mistake, missed PAT produce big swings at sportsbooks. Atlanta Falcons. Best individual betting seasons for every NBA team. NBA's 10 best betting seasons of the past 30 years.

NBA's five best franchises to bet on over the past 30 years. Worst individual betting seasons for every NBA team. NBA's 10 worst betting seasons of the past 30 years. NBA's five worst teams to bet on over the past 30 years. Best betting seasons for every MLB team over the past 20 years. The 10 best MLB betting seasons from the past 20 years. Five best MLB franchises to bet on over the past 20 years. Worst betting seasons for every MLB team over the past 20 years. Action Points are available for football and basketball.

Action Points are for the bettor who not only can predict which team will win the game, but by how many points. Your action point wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. Football and Basketball betting you are given the option to bet a point spread or a moneyline bet.

With money lines you wager which team is going to win. Disregarding the point spread. Open wagers allow you to make a parlay and complete the selections at different times or even different days. Round Robin is a wager in which three to ten teams or totals are combined into a single play and all possible combinations of Parlays chosen by the customer. Any pick that can be parlayed may be placed in a Round Robin. Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.

Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question. If the period is played under shortened conditionals all wagers on that period will be deemed no action. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring.

Bets for 4th quarter do not include overtime scoring. This wager is made when you choose a team and the point spread. This is a wager on the combined scores total of a game. That being over or under the posted line.

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff. This is a wager in which 2 to 7 teams are selected together in one wager with an adjusted point spread. If one selection loses the teaser is considered a loss. If the official time of play is not conducted, a bet on the team is treated as no action, and parlay or teaser bets will be reduced accordingly.

All players must take the court and play for action. Results are based on the official stats from the game. This is a bet in which 2 to 7 teams are selected together in one wager with an adjusted point spread. If one selection loses, the teaser is considered a loss. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie - or takes the lead in the bottom half of the inning and the inning is not completed, the score at the time the game is called determines the winner.

Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day unless otherwise specified. JustBet does not recognize suspended games, protests, overturned decisions, etc. For all baseball leagues excluding MLB all double headers must be played to full completion for action to stand. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch.

Rules for the run line wagers are the same as those for baseball totals. Game must be played on scheduled date and site. Post season wagers are played to completion regardless if the event concludes on the scheduled day. Betting on baseball is done by risking more money than the win amount on favorites Mets or risking less to win more on dogs or underdogs teams not favored to win. A baseball Run Line bet is a combination of the point spread and the money line.

The team wagered on must win by the point spread while the amount wagered is determined by the money line odds. Remeber, when placing a parlay on baseball, you can not combine run lines and totals of the same team on the same parlay, as they are considered correlated wagers. The following chart can be used to calculate the payoff on baseball betting parlays. You can select from 2 to 15 teams. Use the factor corresponding to the line if you are betting on the favorite; if betting on the underdog add 1 to the line.

Neither team can play another opponent between scheduled games. If less than 3 games are played, the team with the advantage is the winner of the series. If the game is suspended after 5 full innings the pitcher strikeouts will be determined after the last full inning recorded, starting pitchers must start for action. In the case that a Mercy Rule is called, games will be considered to be complete. All spread, money line, and total wagers will have action in games stopped early due to the mercy rule.

All odds are subject to fluctuation and unless otherwise specified the odds are based on the result at 'full-time'. The terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc. When live betting is available there is generally a delay in satellite transmission, therefore we reserve the right to settle any bet placed within the five second period after a goal has been scored or a penalty awarded at revised odds that reflect the state of play when the bet was posted or void the bet if the market has already been determined.

All markets - except halftime, first half markets, extra time and penalty shootout, are considered for regulation time only 90 minutes of regulation plus injury time; unless otherwise stated. It could happen that a game gets suspended before the 90 minutes are reached; during the same day or day after, the official decision clarifying if the remaining minutes would be played or not will be informed and according to that, the game will be official and final for us.

Regulation 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time or penalty shootout. If a match is interrupted or postponed, all unsettled bets will be cancelled unless the market is already determined.

If a match begins, is interrupted and continued within 48 hours after the initial kick-off, all open bets will be settled with the final result. If a match is interrupted and continued within 48 hours after the initial kick-off, all open bets will be settled with the final result.

Otherwise, all undecided bets are considered void. We reserve the right to void betting if a market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties. We reserve the right to void betting if a market was opened with a missing or incorrect red card. We reserve the right to void betting if odds were offered with an incorrect match time. We reserve the right to void betting if the team names or category are displayed incorrectly.

Predict if the winner of the game will be either the Home team or the Away team, or the game will end in a draw. In handicap betting, the side considered weaker, also called the underdog, is awarded a virtual goal advantage that statistically increases the chances for a draw between the teams or a win for the underdog.

This virtual goal will be added to the official final score for grading purposes. The favorite is handicapped, meaning it gives up a goal or a certain number of goals. If there is no odds favorite, the away team is awarded the goal advantage. Totals that outcome has already been determined, will be graded and have action even if the event is not fully completed.

Each Asian handicap line will be graded according to the events occurred within the time frame that the regulation indicates. If either team wins by any margin, the winning team is to be settled as the winning selection. In the event of a draw all bets are cancelled and stakes are refunded. Draw - Half the stake is settled as a loss and the other half is refunded to the customer. Loss by any score - All bets on this selection are a loss.

Draw - Half the stake is settled as a winner and the other half is refunded to the customer. Loss by any score - All bets on the selection are a loss. Win by any score - All bets on this selection are winners. Draw - All bets on this selection are a loss. Draw - All bets on this selection are winners. Win by exactly 1 - Half of the bet is a winner and the other half is refunded to the customer.

Draw or loss by any score - All bets on this selection are a loss. Loss by 1 - Half of the bet is a loss and the other half is refunded to the customer. Loss by more than 1 - All bets on the selection are a loss. Win by exactly 1 - All bets on this selection are cancelled and refunded to the customer. Draw or loss - All bets on this selection are a loss. Loss by exactly 1 - All bets on this selection are cancelled and refunded to the customer. Loss by 2 or more - All bets on this selection are a loss.

Win by exactly 1 - Half of the bet is a loss and the other half is refunded to the customer. Loss by 1 - Half of the bet is a win and the other half is refunded to the customer. Win by 2 or more - All bets on this selection are winners. Win by exactly 1 - All bets on this selection are a loss.

Win by any score or draw - All bets on this selection are winners. Loss by exactly 1 - All bets on this selection are winners. Win by exactly 2 - Half of the bet is a win and the other half is refunded to the customer. Draw or loss by 1 - All bets on this selection are winners. Win by exactly 2 - All bets on this selection are cancelled and refunded to the customer. Loss by exactly 2 - All bets on this selection are void and refunded to the customer.

Loss by 3 or more - All bets on this selection are a loss. Win by exactly 2 - Half of the bet is a loss and the other half is refunded to the customer. Loss by 2 - Half of the bet is a winner and the other half is refunded to the customer. Loss by 3 or more - All bets on the selection are a loss. Win by 3 or more - All bets on this selection are winners. Win by exactly 2 - All bets on this selection are a loss. Loss by exactly 2 - All bets on this selection are winners.

Win by exactly 3 - Half of the bet is a winner and the other half is refunded to the customer. Win by exactly 1 or 2 goals - All bets on this selection are a loss. Draw or loss by 1 or 2 - All bets on this selection are winners. Loss by 3 - Half of the bet is a loss and the other half is refunded to the customer. Loss by 4 or more - All bets on the selection are a loss. In case of a Draw, all bets are graded no action and stakes are refunded to the customer. Bet counts only for the 90 minutes of regulation plus injury time.

Bets will be graded based on goals scored between the time that the bet was placed and end of full regulation time. Predict the winner of the 1st half, or if there will be a draw at the end of the 1st half. Bet counts only for the first 45 minutes of regulation plus injury time.

Predict which team will win the remainder of the First half, or if the First half will end in a draw. Bets will be graded based on goals scored between the time that the bet was placed and end of the first half. Predict the winner of the match at extra time, or if there will be a draw at the end of the extra time. Regulation time and penalty shootouts do not count.

Only goals scored during extra time will be considered for grading purposes. Extra time includes both halves of 15 minutes of play plus injury time. Predict the winner of the match at the First half of extra time, or if there will be a draw at the end of the First half of extra time.

Only goals scored during the First half of Extra time will be considered for grading purposes. Bet counts only for the first 15 minutes of extra time plus injury time. Predict which team will win the remainder of the game, or if there will be a draw at the end of extra time.

Bets will be graded based on goals scored between the time that the bet was placed and end of extra time. Predict whether the total goals scored by both teams will be more or less than the line offered for the market.

Bet on how many goals the Away Team exactly scores in the match. Bet on how many goals the Home Team exactly scores in the match. If there are 0, 1 or 2 goals scored during the match, all bets on Under will be graded as winners. If there are exactly three goals scored during the match, half the stake will be returned and half will be a loss.

If there are four or more goals scored in the match, all bets on Under will be graded as a loss. Predict whether the total goals scored by the Away team will be more or less than the line offered for the market. Predict whether the total goals scored by the home team will be more or less than the line offered for the market. Predict whether the total goals scored by both teams will be more or less than the line offered for the 1st half only.

If there is 0 goals scored or 1 goal scored in the first half, bets on Under will be graded as winners. If there are two goals scored exactly in the first half, half of the stake will be returned and half will be lost. If there are three or more goals scored in the first half, all bets on Under lose.

Predict the exact number of goals scored in the first half by the Away team. Predict the exact number of goals scored in the first half by the Home team. Predict the exact number of goals scored in the first half by both teams. Predict the exact number of goals scored in the second half by the Home team.

Bet counts only for the last 45 minutes of regulation second half plus injury time. Predict the exact number of goals scored in the second half by the Away team. Predict whether the total goals scored by both teams will be more or less than the line offered in. Predict if a player will score a goal at anytime in the match.

Any goals scored prior to placing your bet do not count towards this wager. Predict the player that will score the next goal in the match. Bet on which team will score the next penalty shootout. Any penalties scored prior to your bet do not count. Your bet options are , , , , , , , , , etc. Predict the exact score at the end of the first half of extra time. All bets are settled according to the current score.

Predict the exact score at the end of first and second extra time. Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team. Predict which team will score next during extra time, or if will end in a Draw. Any goals scored prior to placing your bet do not count towards the wager. Bet counts only for the 30 minutes of extra time plus injury time.

Predict the exact score at the end of the first half. Predict which team will score next in the first half. Any goals scored prior to placing your bet do not count towards wager. Bet counts only for the first 15 minutes of regulation plus injury time. Own goals will count to the side credited with the goal. Bet on the most goals to be scored in either half or if they will be equal.

Predict whether the total number of goals scored by both teams will be an odd or even number. Bets are settled based on the aggregate sum of total goals in an odd or even number. Your bet options are Home win and under; Home win and over; Draw and under; Draw and over; Away win and under; Away win and over.

If a match is abandoned bets are void unless a market has already been determined. Predict whether or not both teams will score during the match. Predict the exact score at the end of regulation time. If a match is abandoned bets are cancelled unless a market has already been determined. Own goals count to the side credited with the goal. Any card shown after the half-time whistle has been blown will be disregarded. Cards shown to non-players e. Settlement will be made according to all available evidence for cards shown during the regular 90 minutes of play.

Any card issued to a player after their substitution, to players on bench which were not substituted in, or issued to coaching staff, or issued during the half time interval, or after the referee has blown for full time, will NOT count for settling purposes. Predict the team that will be issued with the most booking points.

Predict the team that will be issued with the most booking points in the first half. Bet on whether the cards shown to both teams will go over or under the market offered. Predict the total number of cards issued in the match. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play.

Any card shown after the full-time whistle has been blown will be disregarded. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined. Bet on whether the cards shown to both teams will be over or under a determined market.

Predict whether or not a player will get a red card during the game while playing. Corners awarded but not taken will not count for settling purposes. Re-taken corners will count only once. Predict whether the total corners taken in the match will be an odd or even number. Predict whether the total corners taken by both teams in the first half will be more or less than the specified quote.

Predict whether the total corners taken by the away team in the first half will be more or less than the specified quote. Predict whether the total corners taken by the home team in the first half will be more or less than the specified quote.

Predict the team that achieves the most corners taken in the first half once the handicap spread has been added to the actual number of corners taken by each team. Predict the team that takes the most corners in the first half of the match. Predict whether the total corners taken by both teams will be more than or less than the specified quote. Predict whether the total corners taken by the away team will be more than or less than the specified quote.

Predict whether the total corners taken by the home team will be more than or less than the specified quote. Predict the team that achieves the most corners taken in the match once the handicap spread has been added to the actual number of corners taken by each team. Predict whether the total corners taken by both teams will be more or less than the specified quote.

Predict the team that takes the most corners in the match. For doubles tennis there is a Super Tiebreaker rule when a match goes to the third set. Only one game is added to the total for betting purposes. The game becomes official action after 55 minutes of play.

Goals scored during overtime are included for wagers on the game, but are not included on wagers for the 3 rd period. If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score regardless of how many goals scored in the shoot-out which will be recognized for the total goals scored as well as the winning team. Bets on NHL overtime line are for the complete overtime, regardless of how many overtime periods are played and will include a shoot-out if required to determine the winner.

Team total in NHL are based on regulation time and overtime, shootout penalties do not count. This option does NOT include overtime or a shootout. Team must play 82 Regular Season games for wagers on season wins and total Season Points to have action. The Canadian line is a combination of a goal and money line. The money line is a 20 cent line for straight bets. With hockey parlays you can combine anywhere from 2 to 15 teams into a single wager resulting in higher betting payouts as in baseball parlays.

Note: Hockey parlays are calculated as they are in baseball. If the fight is NOT started within 14 days after the original start date, then all bets will be void. If a rescheduled fight takes place in a country different from the original country, then all bets will be void.

If a fight is rescheduled and takes place at a different venue but in the same country, then all bets are valid. The result at the end of the contest is final. Any subsequent changes made by governing bodies do not count for betting purposes.

If a boxer fails to start a round, then the previous completed round is considered the last round of the fight. Where half a round is stated, the half way point of the respective round 1 minute 30 seconds for 3 minute rounds or 2 minutes 30 seconds for 5 minute rounds will determine the under or over. Individual Round betting: Bets will be settled based on the round during which the bout ends.

If, for any reason, the number of rounds is changed before the fight, all round by round bets will be considered invalid. Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void. Method of Victory: All bets will be settled on the official result declared. If, for any reason, the number of rounds is changed before the fight, all bets stand. Round by Round betting: Bets will be settled based on the round during which the bout ends.

Either on the out-right winner of the race or on the winner of a predetermined matchup. If a postponed race takes place within 72 hours of the scheduled start time all bets have action. Bets on Formula One F1 , Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes.

If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race. In Athletics events, betting is "All In". Refunds are not available for non starters and bets on those competitors will stand. Betting Payouts are based on Podium Positions.

Upon postponement of any event eg due to bad weather All bets have action until the event takes place. If the event is abandoned, all wagers are refunded. All head to head and group betting options require all competitors to leave the start line for action. In the event of a match starting but not being fully completed for any reason, all bets will be voided. Bandy matches must go at least 80mins to be considered valid, otherwise all bets will be considered void.

Both players must start and the match must reach full completion for action. Post game disputes by either player that alter the final outcome of the match etc will not be valid for betting purposes. Match betting- The player progressing to the next round will be deemed the winner, as long as players started the match up.

In the event of a change of opponent from the one advertised then all bets for that match are void. For these markets try includes penalty try. For all scoring play markets conversions do not count. A price is quoted for No Tryscorer. For this market try includes penalty try. In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.

In the event of the combination not being offered then bets will be settled on Any Other option. Winning Margin Including Exact and Alternative - For settlement purposes the margin at full-time is used Tie option is available. Race to Markets - Predict the team to reach a specified point total first Neither is an available option. Half Betting - 1st half markets are settled at the end of the 1st half. Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes.

These markets are:. For In-Play half betting, the designated half must be completed for bets to stand unless the outcome of the specific market is already determined. For In-Play 10 minute betting, the designated 10 minute period must be completed for bets to stand unless the outcome of the specific market is already determined.

Events must happen between and to be classed e. Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored, then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored, then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored, then 2nd Half First Tryscorer bets will be made void.

If your player has taken the field at any time prior to the 2nd half first try being scored, then your bet stands. Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers.

No extra payments will be made where an individual player scores more than one of the first four tries. If a try is a penalty try the player who is awarded the try by match officials will be deemed the winner for settlement purposes. Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined. Predict the player who will score most points. Both players must start the match or bets void.

In the event of a tie all stakes will be refunded. Bets stand on regulation time only. Will be settled using regulation time only. All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules apply. Either team must score 3 tries in the game without the opposition scoring a try in between.

Penalty tries count. In the event of no tries being scored, or no tries being successfully converted, then bets will be settled as a Tie. The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined. Settlement will be based on the 1st decision made by the Video Referee relating to a try.

In the event of a match having no Video Referee Decision relating to a try, bets will be void. All bets 80 minutes play normal time only. Bets exclude extra-time if played. If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds.

If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. Bets will stand on players that take any part in a match. If there is no tryscorer in the match, then all bets will be settled as lost. If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result then all bets on this market will be void.

Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries and potential point deductions by the respective leagues.

To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season. To Be Relegated - Where market is offered settlement is based upon the rules of the specified league. To Finish Bottom - Settled on team finishing bottom of table regardless of whether they are relegated or not.

In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand. In the event of a tie, the winner will be determined as the team with the greatest for and against differential.

For statistics-based markets including, but not limited to, Tryscorer and Point Scorer markets, settlement will be based on statistics from the official NRL website www. Statistics provided by the official score s provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score s provider or official website are not available or there is significant evidence that the official score s provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics. Unless otherwise stated all Rugby bets are settled on 80 minutes play.

The term 80 minutes play includes any stoppage time. Unless otherwise stated Rugby Sevens and Tens match bets are settled on the specific tournament regulation play and exclude extra-time if played. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death. Total Penalties Scored - Settlement is based on total successfully converted penalties, not total penalties awarded. Team to Score 1st and Match Result - Predict the team to score 1st combined with the match result, excluding extra-time if played.

In the event of the half or full time result ending in a Tie, then bets will be settled on Any Other option. The Tie is an option. Winning Margin inc. Exact and Alternative - For settlement purposes the margin at full-time is used Tie option is available.

Race to Markets - Predict the team to reach a specified point total first Neither option is available. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands.

For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored then your bet stands.

If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes. If your player takes the field after a specified try e. If your player has taken the field at any time prior to the specified try being scored, then your bet stands.

If the specified try is a penalty try, then the scorer of the next try will be deemed the winner for settlement purposes. Predict the team to reach a specified point total. The designated time period must be completed for bets to stand, unless the specific market outcome is already determined. The markets are:. Handicap 2-Way Incl. In-Play half bets exclude overtime if played. Predict whether or not the first try of the match will be successfully converted.

Specifically for Welsh Premiership matches, if the 1st Try of the match is a Penalty Try, bets on this market will be void. Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Ref Decision relating to a try bets will be void.

The incident that produces the first referee designated stoppage will be used for settlement purposes. If the first try is a penalty try then the player who is awarded the try by the relevant governing body will be deemed the winner for the purposes of the tryscorer part of the bet. Wooden Spoon - Offered for the Six Nations, will be settled on the team who finish in the bottom position of the table, upon completion of the specified Six Nations tournament. Most Losses Regular Season - Settled on the team recording the most losses during the regular season.

In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply. The below markets include extra-time if played in any games for settlement purposes e. If a red card is awarded in extra-time in a tournament fixture, this will count towards the total tournament tally.

To Win the Six Nations Outright - If two teams finish joint top of the Six Nations league on the same number of points then official competition rules will determine the winner for settlement purposes. All matches must be completed otherwise bets are void. Total Team Points and Total Tries - Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined.

If any match is postponed or abandoned then bets are void, unless the outcome is already determined. Betting Payouts on official declared result. Where a draw option is offered, the bet is decided on the result at normal time, no extra time included. If a match venue is changed then bets already placed will stand providing the home team is still designated as such.

If the home and away team for a listed match are reversed then bets placed based on the original listing will be void. Note that in test and county championship matches only the first innings counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets void. The following minimum number of overs must be scheduled, and there must be an official result Duckworth-Lewis counts otherwise all bets are void, unless settlement of bets is already determined.

Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of overs bowled. Score counts if batsman is Not-Out including if innings is declared. Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.

One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined. Players that retire hurt will have their scores graded as action at the end of the current batting inning or if they are dismissed upon return.

Quoted players must reach the crease for bets to stand. Settlement is based on the official score s of the specified batsman. Players must face at least one delivery from the striking end. These markets use a points based scoring system to determine their outcome. The point schedule is as follows:. Stakes refunded on non-selected players. In One Day matches both teams must face at least 45 overs each, otherwise bets void, unless settlement of bets is already determined.

In Test and First Class matches, the whole match counts. In drawn games a minimum of overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. Prices will be offered for the total runs scored during the 1st over of the match.

Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined. The following minimum number of overs must be scheduled, and there must be an official result Duckworth - Lewis counts otherwise all bets are void, unless settlement is already determined.

Test and First Class Matches - The whole match counts. Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be void. At least one delivery must be bowled, if no wickets fall bets will be void unless settlement is already determined.

Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners.

In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count. Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. Bets stand once 1 ball has been bowled in each team's 1st innings.

Settlement is based on the 1st innings only. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply. In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void. If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned. If no further wickets fall, all bets will be void.

The options available are: Caught and Not Caught. If no further wickets fall all bets will be void. Bets will stand on the official result. A minimum of overs must be bowled in the match unless settlement is already determined, otherwise bets will be void. The over must be completed for bets to stand unless result already determined.

If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.

Bets will be void if the run count is Zero for a specified Over. Both players must reach the crease for bets to stand. Any quoted player, who takes no part in the specified series, will be void market may be subject to a Rule 4 Deduction. Winner as declared by the ICC. In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

In Test Series, runs scored in both innings will count. In the event of two or more spinners taking an equal number of wickets then the spinner with the least number of runs conceded will be deemed the winner. In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.

Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result. The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings i. If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules.

If a match is cancelled then all bets will be void if it is not replayed within 48 hours of its advertised start time. Bets void if the designated number of matches changes, unless settlement of bets is already determined.

Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner. In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void.

If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option. The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes. If team batting second wins the match then Wickets Handicap will be used for settlement purposes.

If a match is abandoned due to outside interference then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be void. Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers.

The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void. In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

If no bowler takes a wicket, all bets will be void. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes. Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count. The total innings runs scored by a team before the fall of the specified wicket determines the result of the market.

If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. Should a team leave the field due to an intervention on a total of then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market. For example if a wicket falls after Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled.

For settlement purposes all extras do not count as deliveries. If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined. If the natural length of the innings is less than the selected number of overs e. Settlement is determined by the number of wickets lost by the time a specific score is reached.

If a team declares or reaches their target then the wickets lost at that time will be the result of the market. Bets on players who are selected but do not bat will be settled as losers. Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.

Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers. In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st as opposed to both teams. The innings must be completed declarations count otherwise bets are void unless settlement is already determined. This market is based on a century as opposed to runs being scored. Declarations will be considered the end of an innings for settlement purposes. A minimum of 50 overs must be bowled unless All Out or team declares.

Otherwise bets void, unless settlement of bets is already determined. Both teams must complete their first innings for bets to stand including declarations. Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. This will be measured in terms of number of balls faced to reach a hundred. To make a century bets are for the whole match.

For Test matches totals are settled on the1st Innings only. The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market. Bets are void if the innings is forfeited. The whole match counts. All bets stand irrespective of delays caused by rain or for any other reason. Both teams must complete their 1st Innings including declarations for bets to stand, otherwise bets will be void. Unless a price is quoted for a draw, in the event of a drawn match, bets will be void.

If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply. Dead-Heat rules apply. Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Both teams must complete the relevant innings including declarations unless settlement is already determined, otherwise bets are void.

For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count. If a bowler bowls a wide, all extra runs taken from the wide delivery count e. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void. Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time.

If no player scores a century then bets will be void. Stakes will be returned on any player who does not participate in the tournament. Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void.

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